Meet the Serious Wizard

I, the Serious Wizard, am a game designer, writer, and mildly unhinged. I am creating games about strange worlds and dangerous decisions made with polyhedral objects, because normal decisions are already stressful enough. Imaginary worlds deserve real care, even if the people building them are powered mostly by bad decisions and unfinished notes.
Before devoting myself fully to dice-based reality distortion, I spent 20 years working in the Chicago film industry, learning to tell stories, manage chaos, and solve problems at 3 in the morning.
I’m now studying to become a special education teacher, which means I’m professionally trained in patience, creative problem-solving, and explaining the same rule twelve different ways until it finally makes sense.
I believe the best systems disappear into play, leaving behind shared stories, dramatic failures, and friends arguing passionately about fictional events like they actually mattered, because they do.
